Where sits the future?
I find this picture (taken on New Years Day) fascinating, and I imagine it holds serious implications for game designers. Where does the future sit? One half the room was gunning for traditional board games – they demanded social interaction, tension, and laughter. The other half of the room remained quiet – they had, actually, for around several hours. Having said that, all sorts of complex mechanisms were enacted when playing ‘Bomber Man’ (four player game). The kids were developing the art of strategy, competition, and even cooperation to reference the ideas of John Forbes Nash.
My question is, and I leave this open for debate, where sits the future? Do game designers continue to innovate in the left of the picture or do they look to the right to better understand the importance of social interaction?